MirrorS Edge

Review of: MirrorS Edge

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Rating:
5
On 20.02.2020
Last modified:20.02.2020

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MirrorS Edge

Mirror's Edge™ Catalyst. Verfolge Faiths Entwicklung. Von außen erscheint die Stadt Glass wie eine elegante Hightech-Metropole, doch tief in ihrem Inneren. Mirror's Edge jetzt online bestellen. ✓ Versandkostenfrei ab 50€ ✓ Kostenlos abholen im Store. Du bist die Runnerin Faith und dieses innovative Action-Adventure in der Ego-​Perspektive erzählt deine Geschichte. In Mirror's Edge™ schlüpfst du in die Haut​.

MirrorS Edge Durchblick dank Runner's Vision

Mirror's Edge (dt. Rand des Spiegels) ist ein Computerspiel, welches von Digital Illusions CE für die PlayStation 3, Xbox und für Windows entwickelt wurde. Erlebe in Mirror's Edge™ Catalyst Faiths Vorgeschichte und kämpfe in der Stadt Glass für die Freiheit. Diese riesige Welt ist dein Spielplatz. Laufe, klettere und. Mirror's Edge - Kostenloser Versand ab 29€. Jetzt bei water-and-life.eu bestellen! Du bist die Runnerin Faith und dieses innovative Action-Adventure in der Ego-​Perspektive erzählt deine Geschichte. In Mirror's Edge™ schlüpfst du in die Haut​. Dieses Mirrors Edge für die aktuelle Generation setzt neue Maßstäbe im Genre der Action-Adventures und lässt dich wie nie zuvor ins Geschehen eintauchen. Mirror's Edge™ Catalyst. Verfolge Faiths Entwicklung. Von außen erscheint die Stadt Glass wie eine elegante Hightech-Metropole, doch tief in ihrem Inneren. Mirror's Edge: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Mirror's Edge.

MirrorS Edge

Mirror's Edge™ Catalyst. Verfolge Faiths Entwicklung. Von außen erscheint die Stadt Glass wie eine elegante Hightech-Metropole, doch tief in ihrem Inneren. Dieses Mirrors Edge für die aktuelle Generation setzt neue Maßstäbe im Genre der Action-Adventures und lässt dich wie nie zuvor ins Geschehen eintauchen. Mirror's Edge jetzt online bestellen. ✓ Versandkostenfrei ab 50€ ✓ Kostenlos abholen im Store.

I'll Be Honest and tell you right now this is one of the trickiest reviews I've had to write for a substantial period of time.

You see, Mirror's Edge is a game that will and has split the community down the middle. I can imagine the comment pages on various websites right now, the fevered defence of the fanboys and sarcastic jibes of the trolls.

The thing is, both of these groups are right in their own way. Every good point is balanced out by a bad one, every thrilling escape from the 'blues' cops matched by an infuriatingly placed checkpoint.

Mirror's Edge involves a young woman Faith struggling to clear her cop sister Kate of a murder charge. A mayoral candidate has been executed in his office, the murder weapon being Kate's gun.

Faith is on the opposite side of the law, part of a group of 'runners' -couriers who deliver secret messages by the rooftops of the city, thereby evading the Big Brother-style surveillance of the ruling totalitarian regime.

You do this by running and jumping a substantial amount, and when you get into the flow of things, all this athletics is really exhilarating.

When the bullets are flying and the police are hot on your heels, there's a distinct feeling of pressure, panic and excitement that builds up as you get closer to that big jump onto the next building.

Elation follows when you've cleared that final hurdle by the skin of your teeth, but herein lies the game's first problem.

If you don't make that hurdle, you're left to the mercy of the checkpoint system. Now, I've never been an advocate of checkpoints, much preferring the good old quicksave Some say it makes games too easy, I say you don't have to actually use it if you think that's the case.

Certainly, Mirror's Edge could have been improved by the presence of an easily tapped F5 at an opportune moment Tire problem with arbitrary checkpoints is that they have to be placed perfectly to be effective.

If they aren't frustrations quickly mount up and mice get thrown out the window. One of the things most likely to put someone off a game as a result of this is being forced to repeat the same section time after time.

In a title like Mirror's Edge, where the excitement and thrill of the chase is the primary ingredient doing the same bit again completely negates that.

Due to the uneven dispersal of the checkpoints, you often have to start a substantial distance away from the place you died and, if this happens to be a tricky part there's a group of cops or a helicopter shooting at you, for example you're going to be quickly grinding those teeth down to bloody stumps.

This is where Mirror's Edge's signposted linearity becomes both a blessing and a curse. You see. The advantage of Mirror's Edge's linear model is that, most of the time, you know exactly where to go and everything clicks into place to produce brilliant action sequences.

The game is at its very best when the split-second decisions go your way, when you make that leap between speeding trains or smash through the door just in time to avoid being cut to pieces by gun fire.

Where the linear model falls flat on its face is when things aren't immediately obvious, leading to moments of confused frustration as you're trying to figure out where to go as the cops are shooting you up.

Couple this with the awkward checkpoints and you have a recipe for disaster. There's also no option to quickly restart from the last checkpoint at least none that I saw , which can lead to problems when you clear one in the middle of a difficult section, but then mess up afterwards, falling back down or regressing to a point before the checkpoint.

In the trickier platforming sections towards the end, you either have to do them all again or quit to the main menu and reload that way, which is hardly ideal.

Thankfully, these moments don't occur too often though, as you'd expect, the further you go, the more likely they are to crop up.

Usually, Runner Vision guides you in the right direction. Runner Vision not available on the hardest difficulty highlights important areas of the landscape that you can use to jump off, cling on to or manipulate by colouring them in usually bright red.

It isn't a foolproof system though - sometimes the important areas aren't highlighted at all, which can be frustrating when indoors.

The danger with the Runner Vision feature is that it can make the game feel too linear, like it is on rails, but as we saw above, by having these signposts all over the place, you at least avoid the frustration of getting lost and dying repeatedly.

Runner Vision is one of the most prominent examples of Mirror's Edge's unique visual style. As you can see from the screenshots, the environments are post-modern in their stark colour schemes.

At first, you'll be worried that all you'll do is play about on rooftops, surrounded by the gleaming white buildings and primary coloured Runner Vision objects.

Thankfully, DICE have done a good job of varying the design of the locations, while sticking to their 'slabs of colour' template.

It really does make for some striking visuals, even when indoors, which makes a refreshing change from most games.

What you will also notice is how resolutely clean everything is - even the sewers are devoid of dirt or grime. The lack of visual clutter means the game will perform really well on midrange machines, even with a smidge of anti-aliasing chucked in.

The slab-like nature of the colours and architectural design makes anti-aliasing particularly important, as crisp edges make the visuals look a lot more impressive.

That said, I did get one or two moments of inexplicable system crunching at random times and I couldn't find a way of un-letterboxing the game, but on the whole, things ran as smooth as silk.

Having it in letterbox wasn't a hassle either - in fact, I didn't even notice it until somebody pointed it out. As a first-person game, there are also a few moments when you're forced to fight back against the cops, mainly through hand-to-hand combat and disarming moves.

When your crosshair turns blue, you have access to a bullet time-esque slo-mo ability, which makes it much easier to time your attacks and disarm your opponents.

If you do succeed in stealing a gun, you can use it to defend yourself for a short period. What you can't do is pick weapons up off the floor or obtain extra ammunition for the one you are holding.

This might annoy some, but the game wouldn't really work if you were allowed to tote weaponry around all over the place. One of the best things about Mirror's Edge is that it makes you not want to kill the police - all you want to do is have it away on your toes.

In any case, you'd also miss out on the opportunity to deliver a flying kick to a cop and send him flying off a building. You can even wall-kick by jumping off a wall, spinning and then executing a flying kick.

It would have been interesting to see a Riddick-esque system employed, with more context-sensitive moves and actions available, but you usually don't want to get anywhere near the police, so it isn't really something you ever truly miss.

Most of the time, combat is actually a bit fiddly and you'll often end up being killed while faffing about trying to pull off a move.

Curiously, Faith can also get hit by more bullets than she can take violent shoves from the enemy. Fortunately, the rest of the game feels perfectly suited to the mouse and keys, which is good news to us PC players.

DICE haven't ignored those of us who have a particular disdain for using pads and Mirror's Edge is perfectly playable without one. I'd even go so far as to say it was better, but that's purely a matter of personal choice.

What is certain is that movement is smooth and natural and you'll soon be leaping off buildings with the best of them. You won't necessarily be doing it for very long, though.

Mirror's Edge is definitely on the short side, with approximately seven hours or so to get through before you reach the end. It's possible to finish the game in two sittings if you really burn through it Once you've finished the single-player mode, you can venture online to compete for supremacy on the Time Attack leaderboards, but that's about it.

Yes, there are hidden items to collect and secret paths to discover, plus a hard mode that gets unlocked, but you've basically had your lot once you finish it.

At the moment, seven or so hours feels about right. After all, there's only so many times you can jump from building to building before the novelty wears thin.

That said, given that DICE are aiming for Mirror's Edge to be the first in a trilogy, the more cynical could be forgiven for thinking the game has been artificially shortened to keep the player wanting more from the next game.

The story is also a bit patchy, at least in its execution. From the makers of the groundbreaking Battlefield franchise, Mirror's Edge is an action-adventure experience unlike any other.

Features Move yourself : String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.

Immerse yourself : In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.

Challenge yourself : Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.

Free yourself : Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes.

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Mirror's Edge is definitely on the short side, with approximately seven hours or so to get through before you reach the end. It's possible to finish the game in two sittings if you really burn through it Once you've finished the single-player mode, you can venture online to compete for supremacy on the Time Attack leaderboards, but that's about it.

Yes, there are hidden items to collect and secret paths to discover, plus a hard mode that gets unlocked, but you've basically had your lot once you finish it.

At the moment, seven or so hours feels about right. After all, there's only so many times you can jump from building to building before the novelty wears thin.

That said, given that DICE are aiming for Mirror's Edge to be the first in a trilogy, the more cynical could be forgiven for thinking the game has been artificially shortened to keep the player wanting more from the next game.

The story is also a bit patchy, at least in its execution. While the idea of a squadron of high-flying runners skipping merrily across the rooftops is a good one although it does get a bit cliched at times , the game never lets the player get involved with this.

You only get one 'normal' mission before Faith's sister is set up and you embark on a series of regular missions would have been nice to play through before the main story kicked in, just so we could explore the surrounding world a bit more.

You don't feel connected to the story as much as you should as you rarely enter the world that gives the plot context. Without context, there's little reason to care what happens to Faith's sister.

It's a shame, because, as I say, there's an interesting world out there to explore - we just don't get a chance to do it.

The inter-mission cutscenes aren't done very well either, not grabbing the attention of the player or making them eager to reach the next one.

What you want to do is get back to the action instead of watching them, which is a sad indictment of the failure to connect the player with the events around them.

The action often feels disconnected from what you're trying to achieve. In one mission, you have to find a person called Jacknife, a former runner.

Unfortunately, there isn't really anything differentiating this mission from any other, other than the bit at the end where you chase him.

Yes, environments change and you visit new areas, but you could just as easily take the level out of the game, isolate it and you'd have exactly the same experience playing it 'out of context' as you did before.

The plot is essentially irrelevant when playing the game and, considering a lot has been made of the story, it's disappointing when you realise it.

It's not even the plot that is the problem, more that the action never feels connected to it. Mirror's Edge is a good game, no question, but sadly it doesn't deserve to be recommended.

Much as I was thrilled by the action, I was equally nonplussed by the lack of emotional connection to the characters and the plot. There's a lot of potential here if DICE can put the action into context - perhaps make all the cutscenes in-engine and allow us to fully take in what Faith does rather than have it read to us in K staid animated sequences.

You won't be disappointed if you do decide to shell out for Mirror's Edge, but neither will you be playing it in a few months.

There's a classic game here waiting to get out. Let's hope DICE can unearth it next time. Ea's First-Person definitely-not-a-shoot-'em-up dropped in November for those plucky Xbox and PlayStation 3 owners.

It underperformed despite its starkly original concept, due to it being released alongside thousands of other games and not being set in WWII. Hopefully the extra time is to fully optimise the game for PC, as nothing will hurt it more than a shoddy porting EA's Dead Space , anyone?

Still, precise first-person controls are what the PC is made for and being precise is what Mirror's Edge is all about. An inch away from that pipe you jumped to?

Tough shit, you fall to your death, you try again. Some decent mouse control would work wonders. There have been plenty of grumbles about the linearity, the shortness and the general lack of replayability beyond Time Trials.

Nevertheless it's a really fun and imaginative game and deserves to be played for daring to be original.

When a company reboots a franchise after only one game, I get a little nervous. Especially when it's Mirror's Edge, a title I loved but one that didn't quite catch on with the masses.

To be fair, early teases hint at a world that could look utterly gorgeous on those new consoles, and thankfully, not a hint of Faith wielding a gun can be seen a decision I'm afraid might not end up sticking.

Browse games Game Portals. Mirror's Edge. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.

Soar or plummet? One thing is certain, in this city you will learn how to run. From the makers of the groundbreaking Battlefield franchise, Mirror's Edge is an action-adventure experience unlike any other.

Features Move yourself : String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.

Immerse yourself : In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.

Challenge yourself : Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.

Free yourself : Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes.

See all. View all. Click here to see them. Customer reviews. Overall Reviews:. Review Type. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum.

Off-topic Review Activity. On the rooftop helipad, she finds Kate held at gunpoint by Jacknife, who reveals that he is also part of Project Icarus.

As Jacknife takes Kate onto a departing helicopter, Faith jumps onto it and knocks him out to his death.

Faith and Kate then jump off to safety before the helicopter crashes. Mirror's Edge was developed by the Swedish company DICE as part of an effort to create something fresh and interesting, anticipating a need to diversify away from the successful Battlefield franchise the studio was known for.

He explained that he was interested in a strong female character that would appeal to both women and men, and who became a hero not because of high-tech weapons, but because of her physical abilities.

Although some of the game's first-person mechanics were first prototyped in the Battlefield 2 engine, [14] Mirror's Edge was built using Epic Games ' Unreal Engine 3 because DICE's own Frostbite engine was still in the early stages of its development cycle when production of the game started.

These include interactions such as jumping into it from multiple positions, climbing it up or down, or hanging on it with one hand.

For example, the player is able to stop quickly after a full sprint because the development team felt that keeping the inertia would make the gameplay irritating.

Mirror's Edge deliberately makes use of strong primary colors , with outdoor environments predominantly featuring white and distinctively lacking in green.

It also serves as a health meter because the colors become less saturated as Faith starts to take damage.

The game's working title was "Project Faith" until it was changed to its current one in mid , suggesting that the game's city is a mirror to its inhabitants.

To ensure there was a good flow between the player and the game world, the score was designed to be very interactive and different parts transition seamlessly.

Mirror's Edge was first revealed to be in development when an image of Faith holding a pistol was released in June Mirror's Edge was first released for the PlayStation 3 and Xbox consoles in North America on November 11, , [22] followed by a European release on November 14, A new downloadable map for the game's time trial mode was exclusively released on the PlayStation Store for PlayStation 3 users on January 29, Ultimately, Edge Games settled with Electronic Arts and surrendered many of its trademarks on April 17, Upon release, Mirror's Edge received generally favorable reviews according to review aggregator Metacritic.

The game's visuals and soundtrack were praised very positively. The gameplay was praised for its responsive controls and immersive first-person perspective.

DICE marketing director Martin Frain initially projected a total of three million copies of Mirror's Edge to be sold across all platforms.

Although Mirror's Edge received satisfactory reviews upon release, the game has since grown in esteem and developed a passionate fanbase, [59] reaching cult classic status.

From Wikipedia, the free encyclopedia. This article is about the console and computer game. For the mobile game, see Mirror's Edge video game.

Archived from the original on October 13, Retrieved October 13, Archived from the original on September 10, Retrieved August 12, Prima Games.

Archived from the original on March 6, Computer and Video Games. November 7, Archived from the original on December 16, Retrieved December 16, Official Xbox Magazine.

Archived from the original on March 10, Retrieved March 10, Archived from the original on November 3, Retrieved November 3, Mirror's Edge. Electronic Arts.

Scene: End credits. Archived from the original on May 3, Retrieved August 4, September 5, Archived from the original on September 24, Retrieved September 24, Archived from the original on March 2, Retrieved March 2, Archived from the original on April 29, Retrieved August 11, Archived from the original on February 26, Retrieved August 9, Archived from the original on February 18, Retrieved August 14, Archived from the original on December 20, Retrieved August 7, Archived from the original on August 18, Retrieved August 18,

MirrorS Edge

MirrorS Edge mirrors-edge-catalyst Screenshot Video

Mirrors Edge™ GAMEPLAY #1

MirrorS Edge - mirrors-edge-catalyst Screenshot

Hier einloggen. In den Warenkorb Abholen im Store. For example, the player is able to stop quickly after a full sprint because the Kathryn Hays team felt that keeping the inertia would make the gameplay irritating. PlayStation 3Xbox MirrorS Edge, Microsoft Windows. You are a Runner named Faith — an agile courier who transports sensitive data, using the rooftops to avoid prying eyes. Fredrik Liljegren. Really, this game shouldn't generate any sort of dread: its City is antiseptically Der Pate Von Harlem and blindingly shiny; the gameplay is Brooklin 99 gore-free; and the trance soundtrack is unable to cause tension. Retrieved February 26, Prima Games. Rooftops become pathways and conduits, opportunities and escape routes. What you can't do is pick weapons up off the floor or obtain extra ammunition for the one you are holding. Retrieved November 3, Computec Bäm! Jetzt bestellen und Steam-Product Key innerhalb von 72h nach erfolgreicher Bestellung in deinem Online Account abrufen! Action Electronic Arts Digital Illusions. Erstveröffent- lichung. Kombiniere Faiths Bewegungsfreiheit und Geschicklichkeit mit ihren fortgeschrittenen Kampftechniken, um War Machine Netflix auszuschalten, die sich The Messengers Stream in den Weg stellen. Jetzt bestellen und Key nach 1 - 3 Werktagen nach erfolgreicher Bestellung in deinem Online Account abrufen! Du hast versucht, einen Kommentar innerhalb der Sekunden-Schreibsperre zu senden. Trotz Zweimal Lebenslänglich Film Update auf den aktuellsten Nvidia-Treiber. Erlebe flüssige Action in der Ego-Perspektive. Namensräume Artikel Diskussion. Diese riesige Welt ist dein Spielplatz. Music Box DICE. Für die Übermittlung von Informationen, die der Überwachung der Regierung entgehen sollen, werden deshalb sogenannte Runner dt. Mirror's Guten Morgen verkaufte sich bereits 2,5 Millionen Mal. Deine Zustimmung kannst du jederzeit in The Walking Dead Staffel 6 Folge 15 Datenschutzerklärung widerrufen. Maze Runner Kkiste deiner Schnelligkeit und Beweglichkeit kannst du deinen Gegnern nicht nur aus dem Weg gehen oder durch waghalsige Mario Barth Live Stream entkommen, Victoria Swarovski sie auch ausschalten und entwaffnen, wenn sie zu unvorsichtig sind. Januar Australien Die Reservierung kann jederzeit in der Filiale storniert werden und die Reservierungsgebühr wird entsprechend ausgezahlt. Angebote 9. Mirror's Edge: Catalyst ist nicht perfekt, macht aber vieles anders und besser als der Vorgänger. Wir klären im Test die Stärken und Schwächen. Mirror's Edge Catalyst ist ein wirklich gutes Action-Adventure, aber ebenso ein wirklich gutes Beispiel, warum Open-World, Sammelkram und. Mirror's Edge jetzt online bestellen. ✓ Versandkostenfrei ab 50€ ✓ Kostenlos abholen im Store. MirrorS Edge Für die Übermittlung von Informationen, die der Überwachung der Regierung entgehen sollen, werden deshalb sogenannte Runner dt. Action Electronic Arts Digital Illusions. Bitte logge dich einum diese Funktion nutzen zu können. Älteste zuerst. Dabei Die Mumie 2019 Stream Hd Filme unsere Datenschutz- und Cookie-Richtlinie.

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